Executes children effects on every country that meets the limit, including those that do not exist. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. disband =
If true, will refund equipment and manpower. Checked in the scope of the unit leader. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play name_group = The name group used for equipment. Modifies the specified technology sharing group. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Starts a civil war for the current scope with the specified parameters. Removes the current scope from the faction they are part of. A weight of 0 will result in AI neveer picking it. model = Model that will be used by the equipment on the world map. For example, the leader of the Allies changes from UK to USA. Allow Traits. Annex the specified country for the current scope. If the limit is omitted, it defaults to being always true. picture = The graphical reference of the picture of the leader. Toggles the GUI bounds debug, allowing to test for different window sizes easier. Allows the player to freely assign traits to generals, admirals and other leaders. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. Here is the search bar where you can type the name of the command and get the syntax for that command. Moves the camera position over the specified province. Effects are carried out once when triggered by the rules around it. Displays a localized key in the effect tooltip. Necessary for country leaders. skill = The skill of the leader.traits = { }The traits the leader spawns with. rotation = The rotation to apply after the positioning. Mana in this usage means political power, stability, war support, and other values in the topbar. Does not work with the character ID. HOI4 Console Commands Resign Command HOI4 Resign Command. All rights reserved. All states that are cored by the specified country will be given to it. dig_in_factor = The modifier applied to dig-in bonuses. = Rule's new value. Defaults to true. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Removes all ideas for the current scope that use the specified trait. Adds the current scope to the specified technology sharing group. Maybe even more than some people who have the game. Extends the duration of the timed idea by the specified amount. Used in the province scope.id = Affect the specified province. Sets the political party popularities for the current scope. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. mapmode = The ID of the custom map mode. message = The reason for peace showing up in the pop-up. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. start and target arguments: rotation = The new angle in radians. Makes the current country's researched technologies be copied from the specified country. 1st: add_party_popularity 100 fascism. Removes the core of the current scope from the specified state. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (Can declare war without justification), This is likely the most effective way of wanting to start a war. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. Modifies the amount of experience gained towards other traits if the unit leader has this trait. If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. value = The weighting added by the strategy. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. override_model = Enforces the entity used by the units using this template to be the specified one. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. Adds a flat bonus to the specified skill. Steals a random tech bonus from the specified country. Executes contained effects on a random country that meets the limit and has the specified original tag. Displays the specified idea in the tooltip for the current effect scope. Where triggers do not need to be repeatedly checked. Tag aliases are defined in. To create a custom console command, the scripted effect's name should begin with d_. HOI4 Set_ruling_party Command General Information This command sets the specified ideology group as the ruling party. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. OR Generates a character for current country. Delete all armies and fleets of the specified countries. attack_skill = The attack skill of the leader. Creates an import for the current scope with the specified resource and from the specified exporter. No tooltip is generated. Bump? Last one, IF I make a new country, how to make a it look like it continue from the earlier country? keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Yah, im not having problems with it, just because its not on the latest version doesn't mean its broken, can you make it so it works with any version of the game pls. If set to 0, will be unset. This must be a localisation key, a directly-defined description will not appear in-game. Makes the current scope truce with the specified scope. Fires the specified news event for the current country. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. Valve Corporation. A description can be added by appending _desc to the end as my_trait_desc: "My description". However, operatives are not considered characters and are still created with the create_operative_leader effect. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Makes the current scope a demilitarized zone. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. country_leader = { }Country leader role definition spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. Activates the specified targeted decision for the specified target for the current scope. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. trait = The trait to remove. legacy_id = The legacy ID used for the unit leader. Adds the specified amount of navy experience to the current scope. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. OR score_factor = / The fraction of the total score awarded to the winners compared to regular victory. the same coordinate system that the map uses. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. Used in the province scope.limit_to_naval_base = Affect naval base provinces. exclude_refitting = Determines whether ships that are being refitted will be transferred. White peace with the specified countries. Makes the current scope the owner and controller of the specified state. Disables resistance for the scoped state when the occupier is the specified country. Shortened variant exists if the event's ID is used instead of arguments. rotation = The rotation of the entity in radians. Removes a dynamic modifier from the current scope. But the DLC/patch will add that option. A weight of 0 will result in it never appearing for randomly-generated unit leaders. The ledger must be specified for each theorist individually as, for example. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). Can add multiple. The country the player becomes needs to be the scope in which the command is used. Adds the specified amount of manpower to the current state. Changes the specified province's name to the specified name. It may not display this or other websites correctly. Optional, defaults to false. Defines the effects that would be executed on the unit leader when the trait is added. Welcome to "Choose Your Leader!", The mod that allows you to. Used in the province scope.limit_to_coastal = Affect coastal provinces. This page was last edited on 17 February 2023, at 17:21. Optional.efficiency = The initial production efficiency. Optional. Does not support Naval equipment. Executes contained effects on a random division that meets the limit and is located within the current state. Necessary for advisors. The ideology type used by the country leader role. set_default = Whether the BoP is considered default. I just need a way to change the faction leader. trait = The trait to remove. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). I just need a way to change the faction leader. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Lists currently active flags in the console windows. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago well. Removes the specified mission for the current scope. Optional. Adds the specified amount of manpower to the current scope. advisor = { }Advisor role definition If the character has multiple country leader roles, specifying the ideology type is mandatory. ideology = The ideology type used by the country leader role. modifier = The static modifier to apply. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. If the name or the portrait are not defined, this also decides how exactly it will be generated. These don't serve as effects, but rather as scopes that change for whom the effects are being executed. Instead, modifiers are used to have a continuous, everlasting effect on the game's condition that can be represented with a number. Triggers that must be met in order to gain experience that'd make assigning this trait possible. Activates the specified mission for the current scope, ignoring any triggers for the decision. Questions, Paradox Optional, defaults to false. OR Useful when making a country independent. Adds the specified amount of experience to the divisional commander. Most notably, the completion reward of all focuses are effects : The Germans having the ability to assassinate Hitler later, and the Soviets allowing Trotsky to come into power. Makes this specified trait show up in the combat menu among other bonuses. OR: How often does the combat view give a random sound? Originally posted by : what would be the full command to make USA fascist. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. For a general doctrine cost reduction, see "_doctrine_cost_factor" in Modifiers. Adds planning skill to the current unit leader. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. tag = / The scope to white peace. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Optional, defaults to being the same as size. Executes contained effects on every division that meets the limit and is owned by the current country. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. Dismisses an advisor from their respective slot, leaving it empty. All trademarks are property of their respective owners in the US and other countries. Upgrade scope = The upgrades configuration for the variant. Switches the specified character to the specified country. Module scope = The modules configuration for the variant. Questions, Paradox modifier = The opinion modifier to add. Optional, only can be defined for ships. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. Promotes the current unit leader to Field Marshal (if Commander). scale = The size of the entity. Only necessary in 1.11 and beyond. female = The gender of the leader. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> Defaults to true. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. ROOT and TAG must already be at war with each other for the effect to take place. The experience required in order to assign this trait to a unit leader. name = The new name of the character. and our This command, as you might have guessed, causes you to resign from your current position. Executes contained effects on a random country that meets the limit. Optional, defaults to being the same as size. This item will only be visible to you, admins, and anyone marked as a creator. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Toggles the special game rules for the current scope in diplomacy towards the specified country only. long_name = The new full name for the party.name = The new short name for the party. Toggles occupation painting. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. Decides which advisor slot gets used by the. No tooltip is shown. traits = { }The traits the leader spawns with. resource = The resource to add.amount = The amount of resource to add. command to call them up. Plays an audio track for the specified country only. Kills the country leader for the current scope. Add mines to a strategic region for the current country. It will be a feature in Man the Guns. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 If the current country has a core on a state transferred to the released country, the core will be lost. When you reduce a family tree to a family bush, you can't hide as much underneath. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. If an intel argument is left out, 0 is assumed. org_damage = The percentage of damage done to units to organisation in particular. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. and our all will result in all states that meet the filter going to the breakaway. logistics_skill = The logistics skill of the leader. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Decides the weight that the trait has for new randomly-generated unit leaders. 0 is the oldest, 1 is the second-oldest, etc. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". subject = ""Logged entry. Sets the required amount of parents needed to select the trait. In state scope, the country that owns the state. Optional. str_damage = The percentage of damage done to units to strength in particular. available_to_spy_master = Whether the operative can be recruited by the spy master. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. Only possible to use if the division scope is the same as the ROOT scope. Those save files should look the same. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). message = The reason for peace showing up in the pop-up. Generic in the sense that the description is changed to not reference Germany. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } Cookie Notice Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. The character cannot be re-recruited after retiring. debug = yes can be added to meta effects. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. Locks all division templates for the current scope. Fires the specified event for the owner of the current unit leader. These scopes are used within effect scopes to control the execution of effects. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Console commands use internal IDs, which may be obtained in a variety of different ways. skill = The skill of the leader. Adds the nationality to the current operative. More information can be found in the. Bypasses the specified focus for the current scope (marks as complete without firing. The template has to be locked first. - The situation is the Christian path is democratic. Recalls volunteers sent to the specified country back to the current country. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. visible = The scripted trigger that must be met for a country for it to see the entity. add_autonomy [] [num], Increases resistance in the selected province by set amount, ex: (selects one of the provinces in Berlin) resistance 100, Increases compliance in the selected province in game by set amount, ex: (selects one of the provinces in Danzig) compliance 100, Allows you to run more complex effects from script in the console directly. This is a community maintained wiki. Must be an non-archetype equipment. This part is about the new . Optional. Removes the specified building in the current state. Optional, defaults to random states based off size. Adds the specified amount of army experience to the current scope. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. Attacker or Defender scope The console command itself does not include d_, so d_test_command would be run in console as test_command Switches to play no country at all, and no longer shows messages or pauses the game. name = The name used by the railway gun. The console can be opened by pressing the ` key (usually located under ESC ). legacy_id = The legacy ID used for the unit leader. An effect block executed for the breakaway country. Optional. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. Uses a special interface displaying the current unit leader portrait. Adds the specified ideas to the current scope for the specified number of days. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. template = If specified, requires the template name to match. Several other commands previously mentioned, such as event, are useful in modding too. Optional. template_counter = The icon used by the division as an integer. -debug must be enabled in in launch options. For example, when used in. Optional. Command List; . Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. I tried using the command from the wiki, but it didn't work. In the future feel free to stop by. name = The name of the operative. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. activate = Will activate the advisor (add them directly when the command is run to the countries government). Sets the strength of the garrison in the specified state. on_win = The event to fire for the side on a win. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. capital = The capital state of the breakaway country. add_manpower = var:my_var This is noted by in an effect's parameters. Makes a country a government in exile in a set country, with a set starting legitimacy. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. Optional. my 2 questions are thus: Kills the country leader of the designated ideology for the current scope. Adds legitimacy to a government in exile. If it is, then each one will be. Clears the cap on the template, allowing it to have an unlimited amount of divisions. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. Which will print the final effect to game.log when the effect is executed and make debugging easier. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Starts resistance in the specified state. Switches the player to the current scope from the target scope. You can not store "infantry_equipment_2" in a variable and use it here. state = State where to damage units. Enables an ability that can be used by the unit leader in combat. Uses a special interface displaying the current operative portrait. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. This is a community maintained wiki. ws [<amount>] ws 50. These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. Necessary for country leaders. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. Changes the current state category to the specified category. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Executes contained effects on a random division that meets the limit and is owned by the current country. }. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. desc = The new description. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. target = / Which country receives the equipment. The province scope is used for provincal level buildings. If you have a related Youtube channel, enter the URL. Removes the specified unit leader by their legacy ID. Delete all countries' armies and fleets, with the exception of one country. Army scope: small = The sprite used as an advisor. Randomizes the weather with the specified seed. Sets the popularity for the specified political party in the current scope. Leaving it out completely or setting to -1 will make the character not have one. Adds the number of days to a decision's days_remove. Optional. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Optional. ahead_reduction = The reduction to the ahead of time penalty. state = The state the middle of which to use as the entity's position. Adds the specified trait to the current character. 2nd: set_ruling_party fascism. Current scope is the winner, target and its subjects are the losers. Now use 'add_equipment 1000 Matilda LP Mk. What are the conditions that need to be met to be able to do this, and how do you this as the player? Removes a set resistance target increase in the specified state. There should be a button right next to it called "dismantle faction" or somethling like that.